[PDF] A multiplayer card game based on Client – Server architecture


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A multiplayer card game based on Client – Server architecture

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Abstract:

Chicago is a game based on a combination of poker and trick card games. We wanted to implement this game as a network based multi user system based on client – server architecture. To do this we had to create a client that would handle the interaction with the user, and a server that would handle all the clients. Users should be able to create, join, leave and play a game of Chicago. For the clients we had to create a GUI, handle user interaction and communicate with the server. The server had to be able to manage all the clients and games currently in the system. For every game there had to be a game procedure with specific game logic.

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